Claude Fable 5 just one shot this procedural creatures! 🤯
Built a whole procedural 3D character generator in Three.js with:
> Ragdoll-like characters made from primitive shapes that merge into one seamless body
> Custom vertex shader SDF tech that removes all seams and blends normals/colors perfectly
> Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying
> Physics-based tails/ears that stay seamlessly fused
> Entire character defined in ~15 lines of JSON (AI can generate infinite new ones)
PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."