ALRIGHT! Introducing SEEDTHREE! A @threejs webgpu procedural plant generator. I'm releasing this fully open source. I built this with Claude Fable and GPT-5.5 Codex gptimage2 over just the past few days.
The best part is: given the code, your agents can add new plants to it all you want! They just need an understanding of the code and an image generator capable of creating material maps. I highly encourage you to do PRs for any extra plants you add! I'll be adding more myself in future versions.
The system is fully robust: it provides complete LOD and billboards/imposters generation for the plants and you can adjust the detail levels all you want for different platform targets like mobile and/or use lower LODs as your main for extreme optimization.
As this is the first release alpha version, some bugs may have been missed, I encourage you to report any bugs. The repo includes all the assets for the scenery world too, even the ambient sounds of birds and wind!
This is targeted at high end laptop and PC use, it requires baking generated geometry, so you won't be using this on a phone (I mean, feel free to try, but I doubt it'll run well, lol). This is fundamentally an asset generation tool for 3d dev. Have fun!
Github repo link and live demo (you don't even have to download anything for basic non-editing/contributing use!) below ⤵️
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