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Williampunk retweeted
sabosugi
Liquid Particles in Sphere Demo & Source Code: codepen.io/sabosugi/pen/azpE… #threejs #webgl #creativecoding #shader
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JogoDetonado
🎮 O Spawnd.gg (da @nuuvem ) roda demos de jogos direto no navegador, sem precisar instalar nada! 🚀 Em vez de Cloud Gaming, ele usa WebAssembly e WebGL para rodar o jogo nativamente na sua GPU e de forma 100% local.
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AmigamagazineGA
Half-Life 2 now runs inside a browser at 100 FPS — no cloud streaming, no install drama. WebGL 2 and WebAssembly bring Valve’s classic PC shooter back in a way that shows how far browser gaming has come. #HalfLife #retrogaming generationamiga.com/2026/07/…
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近藤イサミ retweeted
tokitam
Claude Fable 5 の 作成デモです 指示はこれだけ 「three.js(WebGL)で作った、人物を操作して街中を歩く三人称視点のデモです。プロシージャル生成された街並みの中を、キャラクターを操作して自由に歩き回れます。」 github.com/tokitam/opengl6
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martz2804
Replying to @ybouane
nice, what are you using for the webgl code? Are you prompting the whole hero?
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_changce
New portfolio just dropped 🎬 From Blender to WebGL, from Figma to Production. Built in 2 weeks, link in bio. Open for freelance work — DMs open. ricardochance.com/ #freelance #webgl #blender #glsl #gsap
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afinaio
A User Agent is not just a small browser string It becomes a problem when it does not match the rest of the browser environment: - mobile UA with desktop screen size - iPhone UA on a Windows session - browser version that does not match the engine - timezone, language and proxy pointing to different contexts - WebGL, Canvas, fonts or WebRTC exposing another device story - one bad profile template copied across many accounts In 2026, UA spoofing alone is not enough Websites compare User Agent with the full browser fingerprint, session history and environment signals That is why working accounts need consistency, not random switching We broke down what a User Agent actually sends, why basic UA spoofing breaks and how isolated profiles help reduce technical mismatches Read the full guide ↓ afina.io/en/blog/user-agent-…
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heyitsmushh
• Chose surreal digital landscapes as the visual language for a crypto protocol! • Used WebGL Three.js to turn the bg into a living, interactive world. • Used scroll interactions and oversized typography. • Directed the camera movements, composition & creative experience.
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nn0r1nn1ch1
No.24 バレルエフェクトのデモサイトを作りました。 スクロールに合わせて樽型に歪みます。 barrel-effect.pages.dev #threejs #webgl
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slatesource
A video of a shader cannot react. The Shader chip runs real GLSL live on your slate, so the header bends to the cursor and keeps rendering for everyone who lands later. Paste a Shadertoy shader, same uniforms, done. #GenerativeArt #WebGL #CreativeCoding #GLSL
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VIVERSEofficial
We're heading to Develop:Brighton, the UK game industry's annual seaside conference.☀️ Building a browser game, WebGL project, 3D world or immersive experience? We'd love to talk publishing, monetization and reaching more people across devices. Also proud to be supporting some of the week's major side events, including Brilliant Indie Treasures, Play@Develop and Good Game Dev Club. Get in touch to book time with the team. We'll see you there! 🏖️ #DevelopBrighton #GameDev #VIVERSE
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uemuragame5683
天候演出を少しアップデートしました! これまでは雨・雷・雪の場合、天候ごとの暗さだけを表現していましたが、今回は雨を降らせたり、雷をピカピカ光らせたり、雪を降らせたりするエフェクトも追加しました。 見た目で天候の違いがより伝わりやすくなったかなと思います。 #BabylonJS #WebGL
さらに、Open-Meteo APIを使って、天気・気温・風速を表示してみました! 天気によって空や明るさが変化して、 雨になると少し暗くなり、 風速が強くなると波も激しくなります🌧️🌊 babylonjs-two.vercel.app/clo… #BabylonJS #WebGL #JavaScript
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yahyabuilds
WebGl Gallery is the upcoming @framer component. Built with video & image support. Total control over Bend power, Inertia, Trail decay & more.
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codrops
A year ago, @_fojcik shared this incredible tutorial on creating kinetic image animations with React Three Fiber, Canvas2D, and custom shaders. It's still a fantastic deep dive into creative WebGL techniques. Huge thanks to Dominik for sharing such inspiring work with the community! 🙌 Tutorial demos: tympanus.net/codrops/2025/07… #r3f #threejs #webgl
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