Creative technologist on the AI frontier. Deep in ML and deep learning research, quietly building something new. Co-Founder @thewavexr. Advisor @qoral.dev

Joined March 2012
309 Photos and videos
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Using Fable 5 to add fur and a new voice to my RL creature. The voice is based on the neural network activation (pictured top left). Made with @threejs @webgl_webgpu @runpod trained with JAX and MuJoCo from @GoogleDeepMind
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My RL creature has escaped the computer. Built with Fable 5 from @claudeai, @threejs, @webgl_webgpu and Media Pipe. Creature was trained on a @runpod A100 with JAX and MuJoCo from @GoogleDeepMind
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Sound on! His voice is a sonification of the real time neural net activation pictured in the right
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Using Fable 5 to add fur and a new voice to my RL creature. The voice is based on the neural network activation (pictured top left). Made with @threejs @webgl_webgpu @runpod trained with JAX and MuJoCo from @GoogleDeepMind
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He escaped! x.com/aaronlemke/status/2073…
My RL creature has escaped the computer. Built with Fable 5 from @claudeai, @threejs, @webgl_webgpu and Media Pipe. Creature was trained on a @runpod A100 with JAX and MuJoCo from @GoogleDeepMind
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What should we name him!?
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Aaron Lemke reposted
Fable 5 is back.
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I put all my RL creatures into the same scene. Feels like there is some kind of interesting game design here. Tending to / training your RL menagerie. Made with @threejs @webgl_webgpu MuJoCo from @GoogleDeepMind trained on @runpod
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3D Artificial life as music visualizer. based on @OA_paperclips 's Fluoddity. made with @threejs @webgl_webgpu
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Aaron Lemke reposted
Three.js r185 released 🧡 threejs.org/changelog/?r185
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3D Artificial Life sim using @threejs and @webgl_webgpu Of course I had to add audio reactivity and midi mapping. Particles interact with a dynamic pheromone field, leading to emergent structures and creatures. Music from @maxcoopermax built with @claudeai
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Adding sound to one of my favorite RL creatures. Built with @threejs and @webgl_webgpu trained @runpod using Jax and MuJoCo from @GoogleDeepMind. A single oscillator maps to the output activation while hidden layer activation controls a formant filter. Sonification can give different insight into the behavior of these neural nets than just visualization.
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My ADU was broken into recently and several musical instruments were stolen. So I built Vigilanthony An agent who tracks stolen items. It has a list of all my stolen items, and every morning scans online marketplaces like Craigslist and Ebay along with several pawn shop sites surrounding the Austin area. It then analyzes the results and looks for matches with my item list. No hits yet but we will stay vigilant. ✊
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There's something beautiful about the fact that, in the age of AI, the most powerful application on your computer is also the simplest.
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Experimenting with my own 3D version of @OA_paperclips's artificial life sim Fluoddity. Amazing to see the kinds of structures that emerge. Made with @webgl_webgpu and Codex from @OpenAI
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Minimal editor UI for @threejs, with dynamic UI contrast enforcement so you can always see the UI regardless of what's behind it. I made a simple game object system which supports full voice control of all object parameters via Gemini Live API. This makes iterating WAY easier. We're now in the era of personal software. Anyone can build their dream interface. Made with @claudeai, @webgl_webgpu and Gemini Live from @GoogleDeepMind
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Aaron Lemke reposted
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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Go buddy go! made with @threejs @webgl_webgpu
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New Morphologies! RL creatures made with @threejs @webgl_webgpu, JAX and MuJoCo from @GoogleDeepMind
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Intelligent tentacles. Made with @WebGPU and @threejs
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Tentacle agent. Made with @threejs @WebGPU, training done in MuJoCo using JAX from @GoogleDeepMind
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