I built this little tool to optimize and re-export GLTF/GLB assets to GPU-compressed KTX2. It runs entirely client-side/in-browser.
You can fiddle with the parameters, compare the before/after, and export to GLB.
Try it here: gltf-optimizer.simondev.io/#threejs#gamedev
React Bits Pro is going to be more than just a component library, giving you carefully designed and developed sections, templates, all including smooth animations, interactions, and key details that make an impact.
It will basically help you build the most amazing websites.
π New Blog Post π
I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way
This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns
blog.maximeheckel.com/posts/β¦
My little verlet-based cloth sim is now online if you want to play with it! π€
π holtsetio.com/lab/breeze/
Also check out the πautumn leaves and πΈsakura petals scenes!
It's still a work in progress, next step is adding self-collision.
Built with @threejs WebGPURenderer π