Synthetc Data | World Models | Radiance Fields | Computer Vision | GenAI | Chief Evangelist at @LightwheelAI

Joined February 2009
2,226 Photos and videos
10x faster. That's how much Lightwheel compressed Geely's humanoid training cycle. That's from months to train a task down to weeks. Geely's self-developed humanoid robots are now running on the Auto production line, sorting and sequencing parts alongside human operators. Getting there meant solving the two problems that stall most humanoid deployments: collecting enough real-world data without slowing the line, and closing the sim-to-real gap. Read our latest customer success story on how we pulled this off with Geely! Article: lightwheel.ai/media/geely-hu…
Geely's humanoid robots are now working on a live automotive production line — sorting and sequencing parts. The path from months per task to weeks: Lightwheel's Real2Sim2Real infrastructure. One continuous learning system — human data, simulation, deployment, and back: → EgoSuite captures how Geely's own operators work — first-person human data from the live line. → SimFoundry turns it into physics-grounded simulation, calibrated to Geely's real equipment. → Every failure on the line becomes the next lesson — and each cycle ships a stronger policy. Built on NVIDIA GR00T and NVIDIA Isaac. @NVIDIARobotics This is our continuous learning system for Physical AI — running in production. Full story 👉 : lightwheel.ai/media/geely-hu…
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Jonathan Stephens reposted
Today, we give robots a /skills library that self-evolves and compounds indefinitely! Introducing ASPIRE: a robot solving its 100th task is no longer as clueless as solving its first. Coding agents observe multimodal sensory traces from simulation and real robots, launch an evolutionary search over control programs, and distill the best know-how into an ever-expanding library. ASPIRE is a new type of continual learning: "training" is skill refinement instead of gradient descent. "Trained model" is a repo of sensorimotor skills instead of floating weights. “Distributed training” is a panel of agents each practicing a different skill instead of sharded minibatches. Here's the beauty: ASPIRE gives the tired terms "sim2real transfer" and "cross-embodiment transfer" a whole new meaning. Bridging the sim-to-real gap is notoriously brutal. An end-to-end policy has to swallow both the visual shift (sim looks toyish next to a real camera) and the subtle contact physics it never quite gets right. ASPIRE sidesteps the mess, because it doesn't ship pixels or weights across the gap, but ships the know-how. The robot still has to practice in the real world, not zero-shot, but it gets there way faster because it isn't rediscovering the strategy from scratch. Same for going single-arm to bimanual hardware, which usually requires new data and retraining from zero. ASPIRE achieves up to ~10x cut in "transfer learning” tokens (yes, tokens are the new unit of *training* compute ;) Check out our gallery of 150 tasks and 90 skills the robots taught themselves, all on the website! Kind of wild that we can ship the "learned weights" as an HTML page rather than a GGUF. We'll open-source the full stack so your own robot library starts compounding from ours! Deep dive in thread:
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Wow! I hit 20k subs! Now I need to start posting more often. What content do you want me to lean into most? Tutorials? Talking to experts? Explainers?
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Jonathan Stephens reposted
Took a chance to introduce A3 to everyone at the @LightwheelAI Physical AI Night during Automate~ @AGIBOT_US
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Those hips don’t lie
AgiBot A3 dancing at Automate 2026 🕺 🔴 AgiBot is a Chinese robotics company 🇨🇳 🔴 Latest humanoid A3 was shipped in Apr 26 🔴 AgiBot to IPO this year at ~$6bn market cap 🟡 A3's movement quality is smoother than Unitree G1 🟡 Torso motion is more human-like than other robots 🟡 Lasts 10 hrs on a charge (vs 2 hrs for G1) 🟡 Minimal overheating despite dancing for hours 🔴 Form factor sits closer to Figure 03 or Optimus 🔴 Pricing estimated at ~$70k 🔴 Payload is only at 3kg per arm - insufficient for heavy industry but wasn't built for it either as AgiBot built a separate robot for heavy industry use cases. @AGIBOTofficial @AutomateShow
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Who uses business cards anymore? Well, some of you must. These are just from the past month of talking to people IRL. Get out of your office. The facts are in your own office, they are where your customer is.
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Huge thanks to @AGIBOT_US for showing up to our @LightwheelAI party at @AutomateShow! The A3 is an incredible robot! I love its fluid motions and stability. @AGIBOTofficial
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This would be an awesome apple cannon come Halloween time.
Robot Dog Extinguishes Fires 🔥 DEEP Robotics' Pulse Firefighting Robot enables remote firefighting operations in hazardous environments, delivering precise fire suppression while helping first responders safely access high-risk areas.
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Jonathan Stephens reposted
Day 2 at @AutomateShow starts now. If Day 1 was any indication, it's going to be a good one. The floor is open and we're ready at booth 2491. Come talk about what it actually takes to deploy robots in the real world. We're here all day. #AUTOMATESHOW2026 #Robotics
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Jonathan Stephens reposted
I am pleased to see that ECCV 2026 has desk rejected the papers authored by reviewers who misused LLMs in their reviews of other papers. I applaud the organizers for their courage in following through on this. That said, agentic LLMs have now gotten good enough that the community must now solve the opposite problem: We need to aggressively incorporate AI into the review process. Ideally we should completely rebuild the process around vibe-reviewing with agentic LLMs in some way. If we don't, I expect we will be unable to accommodate the scale and rate of progress in the coming years. The only way out is through.
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If you’re headed to @AutomateShow this week and work in Physical AI, don’t miss our Lightwheel party on Wednesday! RSVP, space is limited: luma.com/dzo2klna #automateshow2026
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Jonathan Stephens reposted
📢 OneCanvas: 3D Scene Understanding via Panoramic Reprojection We extract features from video frames and reproject them into one occlusion-free view of the whole scene that a 2D VLM reads just like a normal image. We can center this view on any viewpoint, including an agent's own pose for situated reasoning. The same projection lets us create spatial training tasks with no human annotation, solvable only by reasoning over the 3D positions of real object features placed on an otherwise empty canvas. The result is a stock 2D VLM that reasons in 3D, setting a new state of the art across spatial benchmarks at far less compute. 🌐 baranowskibrt.github.io/onec… ▶️ youtu.be/NIaHLB9gA7s Great work by @baranowskibrt & @davech2y
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This is some excellent 3DGS! 1500 photos is what it takes to get this crazy level of detail from all angles. You could take less, but your scene will degrade from certain viewpoints.
A SuperSplat user (al1zade) shot 1500 photos with a Sony A6700 to create this stunning 3D Gaussian Splat
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This is the direction physical AI for humanoids needs to go in. Loco-dexterous merges total body control and dexterous movements into one model. That's how humans work. Nice job on Curr-0! @Curr_Robotics 👏
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ENPIRE is extremely important to robotics. Every robotics physical AI training pipeline will have an agentic layer in the middle running experiments, evaluating results, and pushing new training loops. This is much faster than human in the loop workflows.
Today, we enable AutoResearch in the physical world for the first time! Introducing ENPIRE: we give 8 Codex agents a fleet of robots, an allocation of GPUs, and generous token budget. We set them free with a simple goal: solve the task as quickly as possible, keep the robots busy but stay safe, don't waste precious compute. Make no mistake. Then humans step aside and our watch begins. The robot fleet starts to come alive: they learn to look for visual clues, reset the scene, practice novel skills, tinker with control stack, read papers online, debate, reflect, get stuck, and try again directly on the hardware. All we did is to give Codex an API to the world of atoms, and the rest is emergence. ENPIRE is able to solve high-precision tasks like tying zip-ties, organizing fine pins, and installing GPUs all by itself. We also discovered a new type of "physical scaling": 8 robots exploring in parallel improves significantly faster than fewer ones. A part of our NVIDIA GEAR lab now self-improves tirelessly over night. We just read the reports in the morning. /goal: we all take a holiday and Jensen wouldn't even notice ;) We will be open-sourcing everything, so you can host your self-running robot lab at home too! Deep dive in the thread:
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Nobody wants to teleoperate a robot folding laundry 10,000 times. SimWeaver said same. They claim with 200 sim demos on deformable objects, they can hit 91% real success rate on specific tasks. I am keeping an eye on this project. Learn more: simweaver.github.io
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I love seeing more open source robots! Especially in the $500 range. This is inexpensive enough that students could use them in their home labs.
Humanoids shouldn’t be a luxury item. It should be widely available for every passionate engineers. So we built one for less than $500. Open source coming soon.
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I'm headed to the Automate Show and want to connect with the folks working on the frontier of Physical AI. If you are going, leave a comment and lets connect. Also, ask about the Physical AI party I am hosting that Wednesday! #AutomateShow2026 #PhysicalAI #Robotics
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I butchered this text :)
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We’re seeing the evolution of the UMI. This project made the UME (exoskeleton). They are showing here they he could unsheathe the sword blindfolded using just the tactile sensing in the exoskeleton.
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