Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence.

Joined June 2025
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Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
Genesis AI is betting against the tech industry's obsession with bipedal humanoids with Eno, a foldable robot with a minimalist geometric design. f-st.co/O9iLCBU
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Replying to @BrianRoemmele
I think this is a very significant robot. It's a complete rethink of a "humanoid" robot: less human, perhaps, but probably more humane. I was one of the first to see it. Here's what I saw: youtu.be/V5tGJYwHHHM
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Thank you for the early and ongoing support!
.@gs_ai_ just unveiled Eno, its first general-purpose robot. More than a robot launch, it's a demonstration of what becomes possible when AI, hardware, and system design are built together from day one. Congrats to @zhou_xian_ , @theo_gervet, and the entire Genesis team on this major milestone!
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Everyone is building human-looking robots Genesis AI just bet against all of them... Wheels. Human hands. Its own AI brain. - $105M raised - Eric Schmidt backed it - LG CNS deal signed today - Ships to real customers Q4 2026 the physical AI era starts today...
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
Supercool and awesome progress in robotics. @gs_ai_ pioneering new innovative approaches.
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
Congratulations @gs_ai_ on announcing Eno, our first general-purpose robot platform. Distinctive by design. Intentional in every detail. Modular, minimal, and engineered for scalable production!
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
JUST IN: Genesis AI unveils “Eno,” its industrial humanoid robot with no head or legs.
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I want one of these robots so badly. Funny thing is, Musk promised general-purpose household robots, but somebody else will deliver instead. At least, I haven't seen Optimus with this level of fluidity yet. I'm stocked that we have competition in this space!
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
Meet Eno, our first general-purpose robot. We cared deeply about every detail. Hope you like it!
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Replying to @gs_ai_
@gs_ai_ just introduced Eno, their first general-purpose robot. Eno reflects the DNA of the Genesis team: drown out the noise, focus on what matters, and pursue excellence with obsessive attention to detail. One year in, the pace of execution is bloody remarkable!
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
We may be entering the era where robot design follows function, not imitation. If the intelligence is there, people will care far more about what a robot can do than whether it looks like us.
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
We are finally able to show you the most exciting piece we have been building over the past 8 months!! Introducing Eno, our first general-purpose robot platform from Genesis. Eno is minimal by design. Zero unnecessary parts or exposed complexity. Every detail integrated quietly into the body. The future we are building are shaped by the dreams we grew up with. What once lived in imagination now guides what we create, shapes what we choose, and inspires the future we bring into the world.
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis has been dropping bombshell after bombshell. It's almost hard to believe
Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI just unveiled Eno. It's humanoid robot that challenges everything the industry assumed about what robots should look like. Forbes just called it 'the iPhone moment for humanoid robots'. No head. No face. No exposed motors or cables. 22 degrees of freedom per hand with different finger lengths (like actual human hands). Back-drivable for safety. Onboard cameras and tactile sensors. In demos: bundling wires with tape (genuinely hard, tape is sticky and unpredictable), performing lab automation with millimeter precision on unmodified equipment. Optional chest screen shows the robot's reasoning before it acts, a visual window into its mind to build trust. Powered by @gs_ai_ GENE foundation model. Payload 3-5kg per arm, 4-6 hours battery. Industrial deployments late 2026, homes much later. ~~ ♻️ Join the weekly robotics newsletter, and never miss any news → ziegler.substack.com
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Humanoid robots don't need to look human. Meet Eno, our first general-purpose robot. Not a machine pretending to be human, but intelligence given a body. At Genesis, we’re building a future where robots don’t feel cold or distant, but capable, calm, and ready to help. Available Q4 this year.
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Genesis AI reposted
well worth watching. Much progress in the best vision model
We are back again :) After three weeks of quiet building. Introducing Genesis World 1.0, our latest simulation platform, the second release in our full-stack suite. Open-sourced. Robotics is still bottlenecked by the 1× speed of the physical world. Every model, checkpoint, and data recipe eventually needs to be tested on physical hardware, slowly, expensively, and with limited coverage. One hour in reality can become 100 days in simulation. That is how robotics model iteration moves from a wall-clock bottleneck to a compute problem. To make this work, simulation has to be both fast and trustworthy. Over the past year, we rebuilt the entire stack: a GPU-accelerated cross-platform compiler, penetration-free multi-physics contact solvers, unified rigid and deformable physics, and a photo-realistic renderer purpose-built for physical AI applications. We built Nyx, a high-performance path-traced rendering engine for robotics application. Genesis World 1.0 achieves near realtime performance with our latest development for penetration-free IPC solver, supporting various types of deformables beyond rigid bodies. It supports contact-rich, dexterous manipulation simulation across different embodiments: unitree, sharpa, wuji, genesis hand and various types of grippers. Under the hood is Quadrants, our effort in pushing forward cross-platform GPU-accelerated computation. Quadrants started as a fork of Taichi, and we rebuilt most of the critical parts for optimizing simulation workloads, giving 10x faster launch time and up to 4.6x runtime performance compared to the initial Genesis release. Together, they bring us to an unprecedentedly low sim-to-real gap, enabling zero-shot real-to-sim model evaluation and much faster iteration of GENE. All available today. Genesis World 1.0: github.com/Genesis-Embodied-… Quadrants: github.com/Genesis-Embodied-… Nyx: github.com/Genesis-Embodied-…
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Genesis AI reposted
Just incredible 🤯🤯
We are back again :) After three weeks of quiet building. Introducing Genesis World 1.0, our latest simulation platform, the second release in our full-stack suite. Open-sourced. Robotics is still bottlenecked by the 1× speed of the physical world. Every model, checkpoint, and data recipe eventually needs to be tested on physical hardware, slowly, expensively, and with limited coverage. One hour in reality can become 100 days in simulation. That is how robotics model iteration moves from a wall-clock bottleneck to a compute problem. To make this work, simulation has to be both fast and trustworthy. Over the past year, we rebuilt the entire stack: a GPU-accelerated cross-platform compiler, penetration-free multi-physics contact solvers, unified rigid and deformable physics, and a photo-realistic renderer purpose-built for physical AI applications. We built Nyx, a high-performance path-traced rendering engine for robotics application. Genesis World 1.0 achieves near realtime performance with our latest development for penetration-free IPC solver, supporting various types of deformables beyond rigid bodies. It supports contact-rich, dexterous manipulation simulation across different embodiments: unitree, sharpa, wuji, genesis hand and various types of grippers. Under the hood is Quadrants, our effort in pushing forward cross-platform GPU-accelerated computation. Quadrants started as a fork of Taichi, and we rebuilt most of the critical parts for optimizing simulation workloads, giving 10x faster launch time and up to 4.6x runtime performance compared to the initial Genesis release. Together, they bring us to an unprecedentedly low sim-to-real gap, enabling zero-shot real-to-sim model evaluation and much faster iteration of GENE. All available today. Genesis World 1.0: github.com/Genesis-Embodied-… Quadrants: github.com/Genesis-Embodied-… Nyx: github.com/Genesis-Embodied-…
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Genesis AI reposted
That's sick! 🤯 Genesis AI simulates robots playing yo-yo! 🪀 @gs_ai_ just open-sourced Genesis World 1.0, and it might be one of the most important infrastructure releases in robotics this year. Robotics is still bottlenecked by the 1× speed of the physical world. Every model needs to be tested on real hardware, slowly, expensively, with limited coverage. Genesis World 1.0 from Genesis AI flips that equation: One hour in reality becomes 100 days in simulation. That turns a wall-clock bottleneck into a compute problem. And compute problems are solvable. The technical stack they rebuilt from scratch is serious: → GPU-accelerated cross-platform compiler via Quadrants, 10x faster launch time and up to 4.6x runtime vs the initial Genesis release → Penetration-free multi-physics contact solvers, the thing that makes simulation actually trustworthy → Unified rigid AND deformable physics in a single engine → Nyx, a high-performance path-traced rendering engine purpose-built for physical AI The sim-to-real gap has historically been the graveyard of robotics research. Policies that work beautifully in simulation fall apart on real hardware. Genesis World 1.0 is a direct attack on that problem. And it's fully open-source. The companies that master simulation infrastructure will train better robots faster than anyone else. Find it here: Genesis World 1.0: github.com/Genesis-Embodied-… Quadrants: github.com/Genesis-Embodied-… Nyx: github.com/Genesis-Embodied-… @theo_gervet, @zhou_xian_ congrats! 👏🏼 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news → ziegler.substack.com
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Genesis AI reposted
If you can improve speed of iteration, you can significantly accelerate rate of development. Another announcement from Genesis that feels like science fiction- what an incredible, incredible lab!
We are back again :) After three weeks of quiet building. Introducing Genesis World 1.0, our latest simulation platform, the second release in our full-stack suite. Open-sourced. Robotics is still bottlenecked by the 1× speed of the physical world. Every model, checkpoint, and data recipe eventually needs to be tested on physical hardware, slowly, expensively, and with limited coverage. One hour in reality can become 100 days in simulation. That is how robotics model iteration moves from a wall-clock bottleneck to a compute problem. To make this work, simulation has to be both fast and trustworthy. Over the past year, we rebuilt the entire stack: a GPU-accelerated cross-platform compiler, penetration-free multi-physics contact solvers, unified rigid and deformable physics, and a photo-realistic renderer purpose-built for physical AI applications. We built Nyx, a high-performance path-traced rendering engine for robotics application. Genesis World 1.0 achieves near realtime performance with our latest development for penetration-free IPC solver, supporting various types of deformables beyond rigid bodies. It supports contact-rich, dexterous manipulation simulation across different embodiments: unitree, sharpa, wuji, genesis hand and various types of grippers. Under the hood is Quadrants, our effort in pushing forward cross-platform GPU-accelerated computation. Quadrants started as a fork of Taichi, and we rebuilt most of the critical parts for optimizing simulation workloads, giving 10x faster launch time and up to 4.6x runtime performance compared to the initial Genesis release. Together, they bring us to an unprecedentedly low sim-to-real gap, enabling zero-shot real-to-sim model evaluation and much faster iteration of GENE. All available today. Genesis World 1.0: github.com/Genesis-Embodied-… Quadrants: github.com/Genesis-Embodied-… Nyx: github.com/Genesis-Embodied-…
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