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Introducing the QUANXTA Zero Series, X Square Robot’s next-generation UMI data collection solution for embodied AI. The series includes three products: QUANXTA Zero-G0: VR headset backpack dual grippers QUANXTA Zero-G1: headband rig dual grippers QUANXTA Zero-E0: headband rig Built for scalable embodied AI data production: Multimodal capture. Whole-body mobile manipulation. Real-robot replay. 1 ms synchronization. 100% frame-level alignment. From human demonstrations to trainable robot data. Learn more: x2robot.com/en/pages/quanxta…
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X Square Robot reposted
Really glad I finally got to visit @XSquareRobot. We got an early look at XRZero-G0, their open-source full-body data collection and training system that works without requiring a physical robot body. At the time it hadn’t been officially released yet, so we couldn’t share anything haha. Now they’ve officially launched the QUANXTA Zero series — a robot-free embodied data production platform. This is not just a hardware setup. It’s a full-stack system that connects data collection, high-fidelity synchronization, automatic cleaning, intelligent annotation, embodied model training, robot inference, and evaluation loops — all in one pipeline. The goal is very clear: close the “last mile” gap between data and models, and build scalable infrastructure for embodied AI. QUANXTA Zero comes in three setups for different capture scenarios: → G1 (UMI-VIO): dual grippers with a head-mounted rig, balancing quality, usability, and endurance → G0 (UMI-VR): full-body mobile data capture → E0 (Ego): lightweight head-mounted setup for first-person data collection In short, it’s building the data foundation for embodied intelligence. Data is what drives intelligence emergence in large models — both scale and quality matter. If the data flywheel is already spinning, real home robots might be closer than we think. @TheHumanoidHub @dolylupec
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We’re excited to announce that we’ve closed our Series C financing at a valuation above RMB 20 billion, with IDG Capital joining this round. This follows previous backing from leading financial and strategic investors including HongShan, Xiaomi, Meituan, Alibaba and ByteDance, marking a strong recognition of our technology and long-term vision for embodied AI.
X Square Robot just closed its Series C at a valuation above RMB 20 billion, about $2.8 billion 🤖 IDG came into this round. The bigger signal is the cap table. HongShan and Xiaomi were already in across earlier rounds, while Meituan, Alibaba, ByteDance, and Xiaomi have each led rounds at different stages. That puts X Square in a rare position for an embodied AI company: top-tier financial capital on one side, and four of China’s biggest tech platforms on the other. This is not just a money story. Meituan, Alibaba, ByteDance, and Xiaomi bring very different strategic assets: real-world scenarios, cloud infrastructure, consumer traffic, supply chains, and hardware ecosystems. The deployment side is already moving: robot home-cleaning services first, then a “Robots Into Homes” program with the first batch entering real households. The model stack is worth watching too. X Square has open-sourced WALL-OSS-0.5 for robot manipulation and WALL-WM for world modeling. WALL-OSS-0.5 showed strong real-robot performance without post-training, while WALL-WM uses event-level prediction to align language, vision, and action around meaningful physical-world events. They are also building a model-driven data pipeline for large-scale collection, cleaning, annotation, quality control, and augmentation. That matters because home robotics dies in the long tail: weird rooms, messy objects, bad lighting, and tasks that never look the same twice. Founded in 2023, X Square is building general-purpose embodied AI robots and foundation models for real-world environments, tying models, robot hardware, high-precision manipulation, data, and deployment into one system.
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Thank you for visiting us and for the great conversation. It was a pleasure hosting you and sharing what we’re building. Hope to see you back in China soon — the journey ahead will be exciting.
That's a wrap on an amazing 17-day journey across China. I didn't do this alone. My friend @dolylupec came along for the whole ride. She's got a background in AI and robotics investing, and I'm grateful she chronicled the tours on her account and pitched in on my channel. @XRoboHub is one of the most resourceful people I know. He understands the humanoid space well and helped us schedule most of the important visits, then came along too. And a shout-out to @Robo_Tuo, who encouraged me to do this trip and supported us all along. It was my first time in China, and the trip was packed so tight with tours, we didn’t get to do much touristy stuff. Can't complain. It was a hell of a ride. 4 cities on the mainland. 18 humanoid makers. Warm, welcoming people everywhere. We had the privilege of chatting with founders, senior engineers, researchers, and marketing and strategy leads, a lot of whom said yes on very short notice. Grateful for that. The energy is extraordinary. It's the trifecta: engineering talent, a deep supply chain, and breakneck adoption of new tech. There's intense competition, but underneath it, a real spirit of sharing and collaboration. I've got a series of tour videos lined up, dropping over the coming days. And something tells me this won't be my last trip. Robotics and embodied AI are just getting started. The next ten years are going to reshape how we think about physical work. We ended on the Great Wall, a 2,000 year old marvel of engineering, after two weeks staring at the next one. The robots are coming. I just went to meet them first.
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X Square Robot reposted
les noms chinois que vous connaissez, DeepSeek, unitree, agibot…ne sont que la partie visible de l'iceberg, en dessous une nuée de jeunes nés dans les années 90/2000 monte des labos d'ia physique et de hardware dont personne en occident n'a encore entendu parler et croyez moi ça va faire un MASSACRE deux exemples qui donnent le vertige comme ça, x square robot construit un modèle de fondation pour le monde réel, son système (wall a)comprend les relations causales entre les objets, il devine ce qui est caché et corrige ses erreurs tout seul, déjà plus de 400 millions levés avec bytedance derrière (investisseurs 100% chinois) et quasi inconnu chez nous et robotera, sortie des labos de Tsinghua qui fabrique plus de 95% de ses composants en interne et dont la main robotique est si précise que Nvidia et boston dynamics l'utilisent pour leur propre recherche dailleurs j’en ai déjà parlé ici mais le terrain qui les porte est unique au monde, la Chine transforme ses data centers et ses bureaux vides en incubateurs gratuits, puissance de calcul et prêts offerts et surtout elle tient près des 2/3 de la chaîne mondiale des composants de robot, moteurs, réducteurs, batteries terres rares donc un gamin avec un modèle ouvert et cette supply chain peut sortir un robot depuis sa chambre quand il en faudrait des années ailleurs donc le jour où un nom chinois surgit enfin sur votre radar sachez que 10 autres avancent déjà derrière lui, ce que vous voyez n'est que l'écume d'une vague de fond et dans le monde physique elle ne fait que commencer
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At X Square Robot, our approach starts from real-world learning. From XRZero-G0’s robot-free real-robot data framework, to WALL-OSS-0.5’s action tokenization, and WALL-WM’s event-centric world model, we are focused on building robots that can understand physical causality, reason through unfamiliar situations, and generalize across real-world environments. Thanks to Interesting Engineering for featuring X Square Robot in this thoughtful piece.
Two Chinese robotics firms are pursuing radically different paths to zero-shot learning and general-purpose robot intelligence. bit.ly/43QqLxe
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X Square Robot reposted
Love how gentle Xiaoliang from @XSquareRobot treats our dog Bingo while being in action! Living with a humanoid🥰🧹🐕 #futureofhome
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X Square Robot reposted
.@XSquareRobot has open‑sourced three embodied AI frameworks designed to accelerate real‑world robot learning. Including: 🤖 Wall-OSS-0.5 - Vision-Language-Action model 🤖 WALL-WM - World Action Model 🤖 XRZero-G0 - Robot-free data collection and training framework Its goal is to teach robots to operate in unpredictable, real‑world environments. Learn more: humanoidroboticstechnology.c… #humanoids #humanoidrobot #humanoidrobotics #humanoid
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X Square Robot reposted
Good job!!! Our work [XRZero-G0] has been added to this collection.🫡🫡🫡🫡🫡
Awesome-UMI を公開しました! 特にヒューマノイドロボットの領域でボトルネックと言われている人間のデモンストレーションデータを収集する装置、「UMI(Universal Manipulation Interface)」系の装置をまとめたウェブサイトです。 まだ完璧ではないベータ版ですが、継続的に追加できればと思います
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Excited to support the #RSS2026 Diffusion for Robot Learning Workshop! 🚀 Looking forward to seeing more great work on diffusion models for embodied AI and robot learning. Submit your work and join us at RSS!
🚀 The #RSS2026 Diffusion for Robot Learning Workshop is now open for submission! rss2026-diffusion-robot-lear… Diffusion models are the next frontier for embodied AI. Submit by June 24 to win a prize of 1000$ sponsored by @XSquareRobot and join us to hear from our invited speakers!
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Robot-free demos can be collected through our VR interface, inspected, trained, and evaluated in a closed loop. Cool thing is that a small amount of real-robot data mixed with large-scale robot-free data can reach comparable performance, while reducing real-robot data needs by up to 20x. Code: github.com/X-Square-Robot/XR… Paper: arxiv.org/abs/2604.13001
🥳Our third open-source release is here: XRZero-G0. After WALL-OSS-0.5 and WALL-WM, we’re open-sourcing XRZero-G0 to Scale Robot Learning with Interfaces, Data Quality and Ratios XRZero-G0 enables robot-free data collection, trainable policy generation, and real-robot evaluation through a closed-loop pipeline: Collection → Inspection → Training → Evaluation Key highlights: 2,000 hours of validated multimodal demonstrations ~85% effective data yield in controlled settings 10:1 robot-free / real-robot data mixing law Up to 20x reduction in real-robot data needs Zero-shot transfer across robot embodiments Built for scalable, reproducible embodied AI research. Project: x2robot.com/x2go Paper: arxiv.org/abs/2604.13001 Code: github.com/X-Square-Robot/XR… Dataset: 📷huggingface.co/datasets/x-sq… @ComWjm @_akhaliq @HuggingPapers @ModelScope2022 @Xianbao_QIAN @XRoboHub @TheHumanoidHub @chris_j_paxton @IlirAliu_
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X Square Robot reposted
Wall-OSS is now the #1 policy on the zero-shot MolmoSpaces evals. A lot of details in their paper, I recommend checking it out.
We are open-sourcing Wall-OSS-0.5. Pretrain Once, Act Anywhere. Wall-OSS-0.5 is a VLA model for real-world robotic manipulation, exploring whether pretraining alone can produce robot capabilities directly testable on physical hardware before task-specific fine-tuning. Key technical highlights: • Gradient-bridged co-training • Vision-Aligned RVQ Action Tokenizer • Action-Space Supervision • DMuon distributed optimizer In zero-shot real-robot evaluation, the pretrained checkpoint achieved task-progress scores above 80 on multiple tasks, including Block Sorting, Fruit Sorting, Ring Stacking, and Rope Tightening. Paper, code, blog, and uncut videos: x2robot.com/oss#resources
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🥳Our third open-source release is here: XRZero-G0. After WALL-OSS-0.5 and WALL-WM, we’re open-sourcing XRZero-G0 to Scale Robot Learning with Interfaces, Data Quality and Ratios XRZero-G0 enables robot-free data collection, trainable policy generation, and real-robot evaluation through a closed-loop pipeline: Collection → Inspection → Training → Evaluation Key highlights: 2,000 hours of validated multimodal demonstrations ~85% effective data yield in controlled settings 10:1 robot-free / real-robot data mixing law Up to 20x reduction in real-robot data needs Zero-shot transfer across robot embodiments Built for scalable, reproducible embodied AI research. Project: x2robot.com/x2go Paper: arxiv.org/abs/2604.13001 Code: github.com/X-Square-Robot/XR… Dataset: 📷huggingface.co/datasets/x-sq… @ComWjm @_akhaliq @HuggingPapers @ModelScope2022 @Xianbao_QIAN @XRoboHub @TheHumanoidHub @chris_j_paxton @IlirAliu_
Introducing WALL-WM, our open-source World Model for embodied AI and the next piece of our open-source robotics stack. Carving World Action Modeling at the Event Joints Read the blog: x2robot.com/en/pages/wm Why it matters WALL-WM shifts robot world modeling from fixed-length action chunks to event-grounded video-action pretraining. It learns around events like reaching, contact, grasping, lifting, moving, and placing, so language, vision, and action align more naturally. Why you should care WALL-WM brings together: •Event-grounded VLA pretraining •Prior-aligned video-action architecture •Wan-based video tower randomly initialized action DiT •Multi-view perception with sight-cone masking, tube patch masking, and Camera RoPE •Event Mode for variable-length execution •Unified Mode with Staircase Decoding •DMuon for large-scale training The goal: help robots learn what physically matters, not just what happens in the next fixed slice of time. Code (coming soon): github.com/X-Square-Robot/wa… #opensource #EmbodiedAI
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X Square Robot reposted
🌌 At @saturdayrobotic Saturday Robotics Research Night @CVPR, we hosted Xiaofan Li (World Model Tech Lead @XSquareRobot) for a lightning talk on WALL-WM. TLDR: From next chunk prediction → next event prediction. WALL-WM introduces a new training inference workflow for world modeling, shifting from rigid frame chunks to semantic event signals. It explores tighter integration of agent intelligence and WAM for improved real-world dynamic perception and prediction. x2robot.com/api/files/file/W… WALL-WM is a World Action Model (WAM) built on event-level VLA pretraining. Existing WAMs typically: • initialize from multimodal/video foundation models • directly train & infer fixed-length action chunks conditioned on observation instruction Problem: text, vision, and action lie on different manifolds and temporal scales → direct joint optimization can distort pretrained representations. 💡 Core idea: Event as atomic unit WALL-WM replaces fixed frame-chunk modeling with semantic event modeling. Well-posed event: (c_event, O) → v_event Event enforces: • semantic alignment (language ↔ event meaning) • temporal alignment (vision / action / tactile consistency) → “Carve nature at its joints” (Plato, Phaedrus 265e) 🧠 Architecture • Historical Observations Executions buffer • Multi-View Video DiT → video latents (world dynamics) • Action Transformer → state-action modeling • Unified Event World Modeling block couples video action pathways Language stack: • Qwen3.5 Staircase Decoder in unified embedding space ⚙️ Two inference modes (same event-pretrained backbone) 1. Language-Guided Reasoning (Event Mode) • consumes next-event descriptions • produces variable-length execution chunks • includes explicit temporal event tokens (e.g., “pick…1.6s → fallback → pick…2.4s”) • ON/OFF switch separates reasoning from execution → semantic event rollout 2. Event World Modeling • Video DiT Action Transformer • purely event-centric rollout of dynamics • no fixed-length chunk assumption in modeling → temporal event rollout 🔁 Key decomposition Semantic path: Language → Event Temporal path: Vision/Action → Event Unified abstraction stack: Pixel → Patch → Frame → Event 🧩 Training philosophy (anti–Bitter Lesson framing) Shift annotation cost → training cost via self-supervised event structure learning End-to-end target pipeline: Reasoning/Grounding → Perception → Future Video → 3D Representation → Action Core principle: “The more we do (preprocessing structure), the less the model has to infer.” Includes: • normalization • spectrograms • voxelization • tokenization ⚠️ video-only pretraining critique Failure modes: • strong latent distribution assumptions (e.g., SIGReg-style constraints) • semantic rediscovery cost in vision-action alignment • weak coupling between language semantics and temporal execution Examples: VJPEA, LeWorldModel-style approaches Fix: Language acts as semantic tagging over VA event clusters, not temporal supervision signal. 🧬 Representation hierarchy Raw physical signals: vision / audio / action / biological signals ↓ (signal processing mathematical abstraction) structured modalities ↓ Event layer (highest alignment primitive) 📌 Conclusion WALL-WM is not a chunk-level improvement. It replaces fixed temporal chunking with event-level alignment as the fundamental unit of world modeling. Where prior WAMs learn “what action follows this frame window”, WALL-WM learns “what event is unfolding in the world”. WALL-WM defines the event-based representation primitive for future world models and embodied agents. @CVPRConf #CVPR2026 #WorldModel
🌌 At @saturdayrobotic Saturday Robotics Research Night, we hosted @mli0603 Zhaoshuo Li (Robotics & World Model Tech Lead @NVIDIAAI Cosmos) for a lightning talk on Cosmos 3. Cosmos 3 is a unified omnimodal world model built on a Mixture-of-Transformers (MoT) backbone with parallel Autoregressive Diffusion pathways connected via cross-attention. One model jointly understands & generates Language, Image, Video, Audio, and Action with flexible I/O. It effectively subsumes: 👁️ VLMs 🎥 Video Generators 🔊 Audio Generators 🌍 World Simulators 🤖 World-Action Models 🎮 Robot Policy Models Single backbone supports: • Vision Reasoning • Image Generation • Audio-Visual Generation • Robot Policy Control • Forward Dynamics • Inverse Dynamics Vision reasoning grounds language in spatial relations, temporal evolution, object states, and actions. Forward Dynamics: (obs controls) → future video rollouts for planning, evaluation, and synthetic data generation. Inverse Dynamics: (video) → trajectories/actions explaining observed state transitions. 🍿 Popcorn demo: 0.3–3.4s pick cup 3.4–14.8s stabilize cup → insert scoop → scoop twice → transfer popcorn while maintaining alignment 14.8–18.7s place cup → return scoop → retract arms Not frame captioning—the model temporally segments manipulation into physically meaningful subgoals. Forward Dynamics demo: camera observation (blue point-cloud-like representation) hand pose (green skeletal hands) → physically plausible future interaction rollouts respecting object dynamics. Inverse Dynamics demo: robot manipulation video → articulated 3D trajectories recovered from observed pixel changes. 🔥 Most impressive: Cosmos 3 Omni Block. Prompt: “pick the Cosmos 3 Omni block from bottom drawer and place it on counter” The model first performs explicit spatial grounding: gripper(514,769) block(471,780) drawer(400,760) counter(460,310) while identifying distractors: forklift, white truck, white SUV, quadruped robot, Physical AI Builder figure. It then generates structured reasoning pixel-space action outputs: [514,769] approach block [507,783] grasp block [500,471] lift from drawer [464,278] move to counter [460,275] place on counter A second, far more cluttered scene containing multiple robot arms, excavators, vehicles, and the same drawer receives the identical prompt and produces analogous trajectories after grounding relevant objects and free-space regions. Cosmos 3 positions omnimodal world models as a scalable foundation for embodied agents, jointly performing understanding, generation, simulation, reasoning, and control inside a single architecture. It achieves SoTA across diverse understanding & generation benchmarks, and NVIDIA is releasing the full stack: code, checkpoints, curated synthetic datasets, and evaluation benchmarks. Cosmos 3 = a unified world-action engine.
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🥳WALL-WM made it to the alphaXiv Trending Top 10. Instead of predicting every frame uniformly, it learns to focus on the moments that matter. Project: x2robot.com/pages/wm arXiv: arxiv.org/abs/2606.01955 GitHub: github.com/X-Square-Robot/wa… HF: huggingface.co/papers/2606.0… @_akhaliq @HuggingPapers @Xianbao_QIAN @TheHumanoidHub @chris_j_paxton @XRoboHub
Introducing WALL-WM, our open-source World Model for embodied AI and the next piece of our open-source robotics stack. Carving World Action Modeling at the Event Joints Read the blog: x2robot.com/en/pages/wm Why it matters WALL-WM shifts robot world modeling from fixed-length action chunks to event-grounded video-action pretraining. It learns around events like reaching, contact, grasping, lifting, moving, and placing, so language, vision, and action align more naturally. Why you should care WALL-WM brings together: •Event-grounded VLA pretraining •Prior-aligned video-action architecture •Wan-based video tower randomly initialized action DiT •Multi-view perception with sight-cone masking, tube patch masking, and Camera RoPE •Event Mode for variable-length execution •Unified Mode with Staircase Decoding •DMuon for large-scale training The goal: help robots learn what physically matters, not just what happens in the next fixed slice of time. Code (coming soon): github.com/X-Square-Robot/wa… #opensource #EmbodiedAI
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X Square Robot reposted
🛬 Landing in Denver for @CVPR! 🤖 Excited to introduce Saturday Robotics Research Night (@saturdayrobotic), co-hosted with @aurorafeng_01 and @ManycoreTech. It might be @CVPRConf's most research-dense side event. We've received 550 registrations and approved 300 researchers, engineers, founders, professors. The event has also been organically amplified by both the official @CVPR and @CVPRConf X accounts. Our venue can probably fit only ~100 people comfortably, so if you're coming, please arrive early. We've curated 1 hour of lightning talks packed with frontier research, new model releases, and technical hot takes at the frontier of Physical AI: ⚡ @aurorafeng_01 (Founder @neuralmotion) — NM-GenET Generative video-action model for universal embodiment transfer and cross-embodiment policy learning. ⚡ @mli0603 (Robotics & World Model Tech Lead @NVIDIAAI) — Cosmos 3 A true omnimodal world model unifying language, image, video, audio, and action generation/control in a single architecture. Yes, robot policy control included. ⚡ Xiaofan Li (World Model Tech Lead @XSquareRobot) — WALL-WM Moving beyond next-chunk prediction toward next-event prediction for scalable World Action Models. ⚡ @SourORZ1 (@UMich) Test-Time Scaling for World Action Models via Zero-Shot Geometric Verification. ⚡ @JieWang_ZJUI (@Penn @GRASPlab) Toward a Robotics MMLU: What should evaluation for foundation robot policies actually look like? ⚡ @guocheng_qian (Senior AI Researcher @Snap) Diffusion-DRF: Rich differentiable rewards for video diffusion RL fine-tuning. A rare opportunity to hear what may be coming next in robotics, world models, embodied intelligence, video generation, evaluation, and Physical AI. If you're around the convention center, DM me — happy to grab a ☕ and chat about robotics, world models, embodied AI, or whatever you're building. And if you can't make it, you're always welcome to join our weekly @saturdayrobotic World Models Reading Club in San Francisco. See everyone in Denver. ✈️🔥 #CVPR #CVPR2026 #Robotics #EmbodiedAI #WorldModels #PhysicalAI
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After open-sourcing Wall-OSS-0.5 and WALL-WM this week, we’re heading to #CVPR2026 in Denver to meet the embodied AI and robotics community in person. If you’re building, researching, or simply curious about robotics, VLA, world models, robot foundation models, sim-to-real, or real-world deployment, come find us. Where to Meet X Square Robot at @CVPR 1. Tech Talk | June 4 X Square Robot × Embodied AI Workshop 📍Location: Room 107 Topic: Event-Level World Action Model for Embodied AI Speaker: @shalfunnn World Model Tech Lead 2. CVPR Exhibition | 📍Booth 853 June 5 | 10:00 AM-6:00 PM June 6 | 10:00 AM-6:00 PM June 7 | 10:00 AM-3:00 PM 3. Saturday Robotics Meetup | June 6, 5:30-9:30 PM We’ll also be joining the @saturdayrobotic @junfanzhu98 *Research Night* gathering to share what we’ve been working on and connect with the broader robotics community. Register: luma.com/zamm9g2g 4. X-Night Afterparty | June 7, 6:30-9:00 PM 📍Downtown Denver Join us for steak chats, technical conversations, open roles, internship discussions, and a few robotics debates we probably won’t settle in one night. Register: luma.com/a7z814iy See you in Denver.
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X Square Robot reposted
A practical step forward for real-world manipulation: an open-source world model that replaces rigid action chunking with event-grounded prediction. It anchors planning and control to actual physical moments (reach → grasp → contact → place), giving robots more natural timing, tighter contact handling, and reliable long-horizon behavior without heavy sim-to-real tuning. The dual-arm demo shows clean, adaptive kitchen table-setting (plates, cutlery, fruit) exactly the kind of unstructured bimanual task most labs struggle to make robust today. For researchers and engineers, it’s immediately usable: better dexterity out of the box, variable horizons that match real physics, and full open weights/code to build on. 'Carving World Action Modeling at the Event Joints' 📌 Read the blog: x2robot.com/en/pages/wm Code (coming soon): github.com/X-Square-Robot/wa… Credit: @XSquareRobot ——- If it matters in AI or Robotics, you'll read it here first: 22astronauts.com
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