World Labs is a spatial intelligence company, building frontier models that can perceive, generate, and interact with the 3D world.

Joined January 2024
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We're excited to be rolling out two model updates today! Marble 1.1: Improves lighting and contrast, with a major reduction in visual artifacts. Marble 1.1-Plus: Our new model built for scale. Create larger, more complex environments than ever before.
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Join us at Worlds in Action Hackathon during SIGGRAPH 2026! From multiplayer games to immersive interactive experiences, here's a look at what's possible with Marble across Unity, Unreal Engine, and the web with three.js Los Angeles • July 18–19
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Worlds in Action Hackathon is coming to SIGGRAPH 2026! 📍 Los Angeles 📅 July 18–19 Join us for two days of building with world models for gaming, VFX, AR/VR, interactive experiences, and more. Details below ↓
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We're excited to partner with @SensAIHackademy to bring Worlds in Action Hackathon to SIGGRAPH 2026. More details: • Marble Pro access for every team • Online Workshops and pre-hack networking • $2,000 in credits for winning teams Register here: luma.com/u7pmhw92
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From Marble to Unreal Engine. Learn how to bring Marble-generated splats into @UnrealEngine using the VIVE Mars Nova 3DGS Plugin, including collision setup, environment lighting, and scene configuration. Watch here ↓
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World Labs reposted
One of my favorite things about gaussian splats is how quickly a few images can become something you can explore. This environment was stitched together from three images using @theworldlabs Breakdown below ↓
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The future of AI should be grounded in human agency, creativity, and understanding. @FastCompany explores the rise of world models and features insights from World Labs cofounder @drfeifei: "Her vision for World Labs—and its human-centered future—is both consistent and persistent. It's like a simulation in her world model. Once in place, it stays put." Read the full article here ↓
“I’m keenly aware of multiple clocks,” Li says. “They’re all ticking.” f-st.co/oOa5Sp3
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Today we are sharing three new research papers, each exploring a new way to generate 3D content by leveraging large-scale generative models and 2D priors. These projects were led by our incredible interns @HaoZhang623 @BDuisterhof @DrTunnels [1/4]
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Modality Forcing adapts text-to-image models to reason jointly about text, images, and depth. It shows that text-to-image is a scalable pretraining objective for 3D reasoning, and how text-to-RGBD, depth estimation, and depth-to-image can be unified in a single model. [3/4] x.com/BDuisterhof/status/206…
Introducing Modality Forcing, a recipe for post-training T2I models for SOTA RGB-Depth generation! Text-to-image (T2I) models learn rich representations of the spatial world. How do we build on this prior for high-quality depth generation? modality-forcing.github.io 🧵 [1/6]
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Flex4DHuman lifts monocular video into dynamic 4D Gaussians. A video diffusion model is finetuned to generate synchronized multiview videos which are distilled into 4D Gaussians. With this method, a video of a person dancing can be lifted to 4D and composted into a 3D world. x.com/DrTunnels/status/20654…
Introducing Flex4DHuman: a video diffusion model that turns a single video or sparse camera views into synchronized multi-view videos using camera-pose and text conditioning. The generated views can be reconstructed into 4D Gaussian splats for AR/VR, gaming, and video reshooting. 🌐andy-cheng.github.io/Flex4DH… [1/4]
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Millions of Gaussian splats, rendered directly in the browser. For ICARE, the creative team designed and iterated 7 worlds with Marble, then streamed them in real time using Spark 2.0 and Three.js Here's how the pipeline works ↓🧵
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One of the more interesting parts of the pipeline was the trailer itself. Rather than rebuilding scenes for a separate cinematic workflow, the team connected Blender directly to the live Spark 2.0 runtime and animated cameras in the same worlds used for gameplay. more in the launch post here: x.com/theworldlabs/status/20…
We turned dreams into worlds. Then filled them with history's greatest minds. Not a video. A world, running directly in your browser. Step inside ↓
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ICARE is an early example of what's possible when world models become part of the creative workflow, helping teams rapidly create, iterate on, and connect interactive experiences. Play it now: icare-game.world/
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We turned dreams into worlds. Then filled them with history's greatest minds. Not a video. A world, running directly in your browser. Step inside ↓
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A glimpse behind the scenes. The launch video wasn't rendered separately. The team connected Blender to the live Spark 2.0 runtime, animating cameras and previewing the splat-rendered result in real time. The same Marble gameplay worlds also helped create the launch video.
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Later this week we'll share a deeper look at the workflows behind ICARE: • World generation and design • Browser-native splat streaming • Gameplay and interaction systems • AI-assisted production Marble • @sparkjsdev@threejs@Blender
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