building @mintdotgg , the ai agent for 3D creation

Joined December 2014
340 Photos and videos
Pinned Post
Introducing the Mint 3D asset pack generator. Generate 20 high quality 3D assets from one prompt!
26
55
720
376,655
tamrat reposted
The old character pipeline: export -> upload somewhere else -> auto-rig -> pray -> re-import -> fix weights -> The new one: Pick a preset Both real, but one saves time
2
11
1,055
Mint can now rig and animate your model in 10 mins! No more painful hours spent on rigging in blender!
50
105
1,332
113,458
You can apply up to 10 animations to a model in one prompt Over 600 animations live now on @mintdotgg
2
2
29
3,987
tamrat reposted
I think we just redefined 3D workflows… Mint is a 3D agent that can create worlds asset packs all from one browser site Multiple models all in one place Worlds created in minutes and asset packs generated from one image Get ahead of this or you’ll get behind
3
2
24
1,687
Rig and add 10 animations to your model in 10 mins coming soon to @mintdotgg ! ( dm for early access 👀)
4
5
20
3,849
3D/ World models will become a base layer for all generative media
I'm blown away. This AI filmmaking workflow for precise camera control, multiple characters, and dialogue is insane: 1. Generate a start frame in Midjourney 2. Match the poses in Blender, animate the camera 3. Feed both to Seedance I didn't think this would work. Two consistent characters, solid performances, the move tracked perfectly through the entire beat. Even the soup looks great.
1
9
1,244
who is building taste . md 😄
We talk about taste in design. Where does taste live in code?
2
345
tamrat reposted
People keep making the claim that this product demo of generating the Simpsons living room Assets is fake So I’m gonna share a step-by-step process on how we create worlds and assets in Mint
Replying to @mintdotgg
Show the process, prove him wrong and you'll get a new sub x.com/Psshck26/status/206890…
1
3
13
1,238
tamrat reposted
You can now export your 3D assets in mint to any format you’d need! OBJ, STL, USDZ, FBX
2
14
1,400
plus the fact that @threejs is open source makes it unbeatable
The Rational Case For AAA on ThreeJS Or "why UE5 shipping a MCP was bad, real bad." The standard objection to ThreeJS as a serious game engine is technically accurate. It lacks the rendering fidelity, integrated tooling, physics depth, and asset pipeline maturity of Unreal Engine or Unity. A direct capability comparison favors the big engines on nearly every relevant metric. That objection mistakes the current state of a technology for its trajectory. The Cost Structure of Traditional AAA Production Traditional AAA production is built on high fixed costs: large headcount, expensive pipelines, long cycles, platform compliance, and heavy launch marketing. Iteration is costly. Every experiment carries real financial risk because the people and pipelines required are expensive and slow to mobilize. Studios respond predictably: fewer bets, earlier design locks, proven formats. AI-assisted development restructures this for smaller teams. A team running AI agents across production categories operates at a fundamentally different cost structure. Large studios can't adapt without risking public pressure and embarrassment. The Distribution Argument ThreeJS carries no distribution friction by default: no install, no launcher, no SDK, no licensing, no storefront submission. Link, play, embed, fork, update. No deployment pipeline required. Web frameworks exist, but they’re about code organization. Compile times run in seconds even at scale. Traditional platforms impose friction (deliberately!) at every stage: curation gates, platform fees, recertifications. A free SSL certificate is all you need in the browser. A browser game can reach real users within days of a working prototype. Behavioral data flows back in near real time. A feedback loop that scales directly with iteration speed. Traditional studios won't easily adopt this. Their infrastructure, milestone commitments, and platform relationships are built around the existing model. Attaching AI to a traditional pipeline improves efficiency at the margin but it won't restructure the feedback loop. Tooling WebGPU closes the theoretical gap (as browser limits evolve eventually). The performance ceiling of browser-based 3D is rising. ThreeJS is behind Unreal Engine 5 in rendering output at present. Open, modular, web-native tooling has a different scaling characteristic under AI assistance: it improves fastest where there are the most practitioners directing the most agents at the most specific problems. We can see the exponential growth of tooling around ThreeJS in realtime on X. Iteration and Market Entry Disruption in technology markets rarely begins at the top of an incumbent stack. It begins in segments the incumbents do not serve well and do not prioritize: experimental mechanics, web-native game formats, creator tools, procedural sandboxes, simulation toys, viral browser experiences, AI-generated worlds. These are also the segments where cost-per-experiment is the primary competitive variable and where ThreeJS combined with AI-assisted development is most competitive today. The correct strategic decision is to be active in the segments where the stack is already competitive, iterate on high volume and production experience and extend toward more demanding experiences as the tooling matures. Waiting for Three to match Unreal before committing to the platform means waiting until the window of structural advantage has already closed. So, invest in ThreeJS to profit from the next major cycle in gaming, or stay with current technologies to reduce your risk but cap your profits. Just stop acting like none of us know why we are taking this bet. We do. And if we're right, you all haters are cooked.
3
1,125
Mint can now generate Augmented Reality models!
4
4
19
2,422
I find that the most creatively secure people love using AI because it is just one tool in their arsenal Others miss the point entirely and fuss about useless technical details
I made these models in under 5 minutes, the point of creating generative models is to help optimize the base then refine in blender!
1
1
4
1,342
tamrat reposted
world labs specializes in world generation Chat GPT Gemini Flash create insane images Tripo creates high quality 3D models Mint is the harness that brings all of these amazing companies together
2026: manual coding -> vibe coding 2027: manual 3D design -> prompting 3D design
1
10
1,168
people think the metaverse is dead. it is actually accelerating.
11M downloads/week 🚀
2
354
turn a single image into 20 individual 3D assets in 5 min live now on Mint!
12
33
391
26,764
tamrat reposted
Mint – 画像1枚から家具や小物を自動抽出して個別に3D化できるAI対応WEBサービス modelinghappy.com/archives/6… 1枚の部屋の画像を読み込むと、その部屋にあるアセットが1枚ずつ画像が生成され、さらにそれぞれ分けて3D化する事が可能で、Blenderへ読み込み3Dモデルを組み合わせて大規模シーンを作成する事も出来ます。 #b3d #Blender3d
4
85
467
30,557