Assistant professor @TechnionLive and Sr. Research Scientist @NVIDIA | (novel) views are my own

Joined March 2018
53 Photos and videos
Or Litany reposted
The submissions to our @eccvconf workshop OpenSUN3D on Open-World 3D Scene Understanding and Representations are open! ๐Ÿ‡ธ๐Ÿ‡ชโœจ๐Ÿค– ๐Ÿ—“๏ธ Deadlines are on the 1st of August for paper tracks and on the 25th of August for challenges! ๐ŸŒ: opensun3d.github.io ๐Ÿ“: openreview.net/group?id=thecโ€ฆ
2
4
15
1,191
Fantastic work -- principled and works great. Congrats @OrPerel and team!
๐ŸŽ‰ Excited to introduce TRON, a relighting framework for 3D captures. ๐Ÿ’กTRON pairs a neural renderer with 3D Gaussian reconstructions, achieving realistic quality, with 3D, material, & lighting control at interactive frame rates. arxiv.org/abs/2606.11314 research.nvidia.com/labs/silโ€ฆ
1
11
2,478
Got unlucky with #ECCV2026 reviews? Strong #3D #research deserves a good home! ๐Ÿ‘‰ Integrate feedback, make your paper bulletproof & submit to #3DV2027! ๐Ÿ’ช ๐ŸŽฏ Focused audience on #3D topics โณ Deadline: August 28 ๐Ÿ“ Thessaloniki, Greece ๐Ÿ‘‰ Spread the word! 3dvconf.github.io
7
43
4,229
SpectralSplats is accepted at #ECCV2026! ๐ŸŽ‰ Tracking 3DGS across frames is harder than it looks โ€” appearance losses break the moment the pose drifts. Spectral moments keep it robust. @eccvconf
1/9 Excited to share SpectralSplats! ๐Ÿ“ข Given a 3DGS asset target video, we deform it to match the video via differentiable rendering. Appearance-based tracking fails when the initial pose is even slightly off. Our spectral loss stays robust. ๐Ÿ”— avigailco.github.io/Spectralโ€ฆ ๐Ÿงต
1
5
48
4,098
Excited that RadarGen is accepted to #ECCV2026! Looking forward to chatting radar simulation in Malmรถ โ€” letโ€™s push this underexplored topic forward. @eccvconf
๐Ÿš—๐Ÿ“กRadar is the unsung hero of AV perception: widespread in cars, yet overlooked in simulation. Introducing RadarGen: Realistic radar synthesis from cameras using diffusion. Massive kudos to my fantastic team at @TechnionLive and @NVIDIAAI radargen.github.io/
1
4
39
3,944
๐Ÿ“ข New paper: FlowBender. Conditional generators drift from their own conditioning. The usual fix: tune guidance & pray ๐Ÿ™ ๐Ÿ’กWe train them to self-correct from their own error 4.5 dB on 3D texturing, 4.9 dB on SR. Give it a spin and bend away๐Ÿ‘‡ flow-bender.github.io
Conditional diffusion/flow models often produce outputs inconsistent with the very signal conditioning them. The error is easily measurable, yet models are never trained to act on it. In FlowBender (now on arXiv), we train the model to correct its own errors. ๐Ÿงต
1
12
57
8,819
[7/7] Kudos to @mann_amir_ for leading this project, and to fantastic teammates @galhar6 and Merav Keidar. We welcome any feedback! #ComputerVision #HumanMotion #Diffusion
1
192
[6/7] On fitness videos (Fit3D), our method achieves 2ร— lower joint error than WHAM, and 5.5ร— smoother motion. On MAS's NBA dataset, VideoMDM is preferred by humans 64% of the time over MAS.
1
1
217
[5/7] On a synthetic, 2D-only version of HumanML3D, VideoMDM achieves FID 0.88 -- nearly closing the gap to fully 3D-supervised MDM (0.54), and ~2ร— better than the strongest 2D-supervised baseline.
1
1
136
[4/7] 3D motion representations add channels derived from joint positions -- rotations, velocities, foot contacts -- with no direct 2D supervision. Our fix: snap predicted joints to the rays induced by 2D points, then recompute them, providing pseudo-targets for every channel.
1
1
213
[3/7] We suggest a depth-weighting loss to cancel the perspective bias, and prove this depth-weighted 2D loss is, in expectation, equivalent to direct 3D supervision.
1
1
325
The challenge: we want a 3D denoiser, but can only supervise in 2D. Building on our ICCV'25 "Lesson in Splats", we use a crude 2D-to-3D lifter as teacher -- once noised, it is close enough to true 3D noise to train on. The denoiser works in 3D; supervision via 2D reprojection.
1
1
491
Excited to share our new paper: VideoMDM ๐Ÿ“ข We propose a principled framework for training 3D motion diffusion models (e.g. MDM), using only 2D supervision from monocular videos -- no 3D ground truth required. Project: videomdm.github.io Paper: arxiv.org/abs/2606.13364 ๐Ÿงต
2
21
130
9,226
Or Litany reposted
A new technology developed at the Technion could significantly expand access to AI-powered video creation Called Time to Move (TTM), the system enables users to create and precisely control realistic AI-generated video clips using simple mouse movements. Unlike previous approaches, TTM requires no retraining, no additional computational cost, and can be integrated directly into existing video-generation models. Developed by Dr. @orlitany , Prof. Ron Kimmel, and students Asaf Singer, Noam Rotstein, and Amir Mann from the Henry and Marilyn Taub Faculty of Computer Science, TTM was presented at @iclr_conf 2026, one of the world's premier conferences in deep learning and artificial intelligence.
2
6
31
2,956
This morning @CVPR: [poster #35] we explain how to โ€” consistent edits of multiview Images without training @danielgilo1 and I will be there to walk you through the method
Excited to share our new paper, accepted to CVPR 2026: Instruct-Mix2Mix! ๐Ÿ“ข We tackle the challenge of sparse multi-view editing: modifying a scene given only a few images (e.g., 4-8) via text instructions. The code is available now. Project page: danielgilo.github.io/instrucโ€ฆ ๐Ÿงต
2
14
1,565
This afternoon @CVPR: Realiz3D [poster #526] Come learn how to make image diffusion models 3D aware without leaking synthetic appearance.
Tired of 3D generations that look synthetic? They donโ€™t have to. Excited to share that Realiz3D is accepted to #CVPR2026 ๐ŸŽ‰ A framework for training diffusion models that are 3D-consistent, controllable, and photorealistic. ๐Ÿ”— Project page: idosobol.github.io/realiz3d/ ๐ŸŽฅ Teaser โ†“
5
26
2,001
Today afternoon @CVPR: ๐…๐ฎ๐ง๐‘๐ž๐œ [Poster 654] ๐ŸŒด โžก๏ธInput: Egocentric interaction Video ๐Ÿ‘ทโ€โ™€๏ธ โฌ…๏ธOutput: Functional 4D Reconstruction ๐Ÿก -- come say hi at the poster! ๐Ÿš€ /w @AlexDelitzas @mapo1 @majti89 @Stanford @ETH
1/ Excited to present FunREC: "Reconstructing Functional 3D Scenes from Egocentric Interaction Videos" at #CVPR2026! FunREC builds functional, interactable 3D digital replicas of real-world environments from a single egocentric interaction video. ๐Ÿ‘‡ Here's me turning my own kitchen into a functional 3D digital twin, just by interacting with it. ๐Ÿ”— Project page: functionalscenes.github.io ๐Ÿ“„ Paper: arxiv.org/abs/2604.05621 ๐Ÿ—“๏ธ Poster: Session 4 (#654), Sat Jun 6, 16:45โ€“18:45, ExHall A
2
16
128
15,557
Or Litany reposted
Come by our ScanNet workshop @CVPR June 3 in 710, 1:00pm onwards! 5 exciting keynotes on world models, NVS, 3D gen, understanding and more, from @taiyasaki @davnov134 @orlitany @PeterHedman3 @RamananDeva and talks from NVS semantics benchmark winners: scannetpp.mlsg.cit.tum.de/scโ€ฆ
22
69
19,199
Looking for a nice home for your paper? #3DV2027 is waiting! ๐ŸŽ‰ โฐ Conference dates: April 6-9, 2027 โœˆ๏ธ Place: #Thessaloniki (#SKG), #Greece ๐Ÿ‡ฌ๐Ÿ‡ท ๐Ÿ“ Paper ddl: Aug 28 ๐ŸŽฅ Supp ddl: Sep 02 ๐Ÿ†• Rebuttal only upon invite for borderline papers! #CallForPapers: 3dvconf.github.io/2027/call-โ€ฆ
3
22
93
10,963
Excited to finally share that our paper is now available on arXiv and Hugging Face ๐ŸŽ‰ arxiv.org/abs/2605.13852 Looking forward to presenting it at CVPR 2026 in Denver this June!
Tired of 3D generations that look synthetic? They donโ€™t have to. Excited to share that Realiz3D is accepted to #CVPR2026 ๐ŸŽ‰ A framework for training diffusion models that are 3D-consistent, controllable, and photorealistic. ๐Ÿ”— Project page: idosobol.github.io/realiz3d/ ๐ŸŽฅ Teaser โ†“
6
36
5,015