🎮 There are many kinds of game designers!
Yesterday, I talked about how game designers design the player experience,
then turn that experience into something the team can actually build.
But even if we use the same title, “game designer,”
not everyone is doing the same work.
For example, some designers focus on:
- the overall rules and progression of the game ⚙️
- stages, maps, and how players move through the experience 🗺️
- difficulty, rewards, and balance ⚖️
- UI, UX, and making things easy to understand 🧭
- events, live operations, and reasons to keep playing 🔁
In other words,
even if we’re all part of the brain behind game development,
we’re not all looking at the same place.
Same title.
Different battles. ⚔️
To build one big game experience,
each designer faces the player’s fun from a different angle.
So if you think, “I want to become a game designer!”
the important question is not just,
“Do I want to come up with ideas?”
It’s:
What kinds of problems do I enjoy solving?
What moments in the player experience do I want to make better?
When you look more closely at what you want to create,
what experience you want to deliver,
and what problems you want to face,
the kind of game designer you’re aiming for becomes much clearer.
Next time, I’ll talk about what it means to turn an idea into a game plan.
#GameDev #GameDesign #IndieDev