all things gaming and UGC 🎲 // by @AzFlin

Joined April 2026
22 Photos and videos
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The world's biggest web game aggregator is poki.com They are an invite-only, 100% ad-monetized (no in-app purchases!) platform for instant play, web-exclusive games. Founded in 2014 in Amsterdam, they host 1500~ curated titles and have a staggering 100M MAU!
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Why is every game leaning so heavily on nostalgia? It's to target the wallets of the wealthiest generation of gamers: millennials
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Roblox launched a brand new support program to attract builders for 18 games Unfortunately no cash or publishing deal, but you'll get support and official promotion They're really pushing for older gamers create.roblox.com/docs/creat…
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autonomous games reposted
3 things i learned my very 1st time making short form content 📌 1⃣ Every video gets shown to a test audience of 100-200 users. This is an audition to test people's retention (how much of the video they watch before skipping), and if you do well you'll get shown to a larger batch of users 2⃣ Retention is everything. The algorithm decides whether to push you based on how long people watch. There's many little tricks and techniques to improve retention, which you'll gradually notice if you pay attention. A common one is constantly cutting footage instead of showing one long single line. Humans get bored seeing the same thing, so the constant switching of scenes keeps them hooked. 3⃣ The hook (first 2 seconds) is the most important part of the video. It will literally make or break your video. If it's not interesting, doesn't pose an interesting question, state a cool fact, or somehow grasp the user's attention, they're insta scrolling away. You're better off focusing your time on the 1st 2 seconds than the rest of the video combined. --------------------------------------------------- It's completely humbling to start from scratch on a craft you know nothing about. I'm having to learn how to manually edit everything in CapCut (no AI). I'm asking Claude on how to write a convincing script, what kind of footage to film, what i should name the title - basically every component of making short form video. It does appear that his training data for short form is somewhat decent? (although I wouldn't know if it's good or bad anyways, I have no prior exp) What I love about short form is it's completely skill based. Your videos always get a test audition. On X, a brand new account will literally get 0 views. In short form, everyone has a chance, and it's the strength of your video that determines your success. Even with me starting a brand new account with ZERO promotion, just plain firing into the algo, I got 1k views per video on YouTube 😱 TikTok and IG had substantially less, at 100-400 views per. Small sample size but I think I'm improving - my average watch times went from 4->6->15s and skip rate went from 66->54->26%. Again, short form is purely skill based, so a good executor should be able to learn and grow predictably. Excited to keep pushing on this! Feels good to acquire some valuable skills during the bear.
autonomous games has now started making short form content! If you want to learn more about indie dev, UGC, and the economies of games, follow us here: YT: youtube.com/@autonomousgames IG: instagram.com/autonomousgame… TikTok: tiktok.com/@autonomousgames
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autonomous games has now started making short form content! If you want to learn more about indie dev, UGC, and the economies of games, follow us here: YT: youtube.com/@autonomousgames IG: instagram.com/autonomousgame… TikTok: tiktok.com/@autonomousgames
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seems big right? there's only <100 active users playing it i appreciate roblox's shift towards more adult content, but i think it will take a VERY long time for the userbase (or for new users to come) to adapt
The Odyssey: Defy the Gods is now LIVE on @Roblox. Face obstacles, earn exclusive UGC, and try to sail home. uni.pictures/OdysseyRoblox
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Very cool to see Roblox push into 2d pixel. This is one of their incubated games, "Sky Pixel" Personally I'm tired of the same 3rd person block avatar controls because they're not very mobile friendly. Using a touch screen to delicately control a character is difficult
Our 2026 Incubator cohort is building everything from progression-driven RPGs to cinematic extraction shooters and open-world driving games, pushing the limits of performance and gameplay on Roblox. Get a sneak peek at what they’re working on below. about.roblox.com/newsroom/20…
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Game development is just optimization after optimization to get your user to stay on your game just a little bit longer.
The initial loading screen now has a progress bar. I was told this improves retention for users on slow loading internet.
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one of the most decorated, prolific asset artists has been using MS paint this entire time the wielder of the tool is far more important than the tool itself
Big news; I've transitioned from MS Paint to @aseprite (also Tiny Farm assets coming soon)
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one clever way poki.com games monetize make a power up / item only retrievable if you watch an ad an incredibly natural way to get users to watch ads
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there is 0 chance AI will be able to create a skeleton archer of this quality i will simply buy it from itch for $3
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Did you know there are VR only titles? Gorilla Tag is one of the most successful indie VR titles of all time, reportedly doing 100M$ in revenue You physically swing your arms to run & jump around as a gorilla; playing simple tag / infection formats. Absurdly viral on YouTube
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a simple primer on the Roblox economy: -> spend USD to buy Robux, $1 = 100 Robux -> use Robux in games to buy things (boosts, passes, cosmetics etc) -> game devs convert their earned Robux back to USD via "devex" -> Roblox takes a 30% marketplace cut, then you cash out $0.0038 per robux, for effectively a 26% payout of gross
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crypto may be 95% scams but it does allow for very expressive and customizable in-game economies that cannot be easily replicated in traditional gaming
common game on SOL tokenomics pattern (can be replicated to any chain) • launch plain pumpfun • two currencies: your in game soft currency (stored offchain in db) and the crypto token • acquire the soft currency by playing the game, burn it to earn some proportional amount of the crypto token from a reward pool (play 2 earn) • spend the soft currency and/or the crypto token to upgrade your toon, so you can earn more soft currency • Rinse and repeat Simple and effective enough system. Note that smart contracts are entirely optional! The burning and earning of the crypto token can be done entirely through wallet to wallet transfers. This isn't great though as it's completely centralized and ruggable, but it is the easiest/simplest way
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talking to an AI agent but it's a giant ass robot head flying in space in roblox
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It’s easier to make 100k building a web3 game than a web2 one But it’s easier to make 100m vice versa
web2 gamers and web3 gamers are very different audiences and i have respect for both web2 gamers are purists. they want to play a fun game first and foremost. they demand quality and can sink 1000s of hours in the right game if they connect with it in the right way web3 gamers are degen experimenters. they're willing to toss around huge sums of money and research deep, complicated financial mechanics if they think it can turn them a profit. they don't really care too much about actual gameplay The road forward is bridging these two audiences closer together. Encouraging overlap. There are benefits and merits to both systems, and by slowly bringing them closer together I think we can build powerful and cool things.
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2016: the golden era of web games this was pre nerf google ad CPMs the slither.io dev was pulling 100k / day just through ads and had 30 million daily players at his peak take us back 😭
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credits @FreeSolGamesDev for the info
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Having a consistent work ethic puts you above 99% of other game devs.
Having a consistent work ethic puts you above 90% of other game devs.
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Requirements to get your game on poki 🎲 • web exclusive (no steam, mobile etc) and friendly to both mobile and desktop • instant play, no login walls • kid-safe, no gambling or crypto • no in app purchases How to apply 🖱️ • submit at developers.poki.com with an HTML5 build, description, screenshots trailer • Their team hand curates every submission. If approved, you'll go through a test funnel through a smaller batch of players before a global launch to all 100% Multiplayer & Tech Stuff 💾 • poki fully supports real time multiplayer • you can bring your own backend OR optionally use poki's inhouse Netlib (Poki Networking Library) and AUDS (Arbitrary User Data Store) • Must also add their mandatory JS SDK for their ad layer, ie commercialBreak() and rewardedBreak() functions
The world's biggest web game aggregator is poki.com They are an invite-only, 100% ad-monetized (no in-app purchases!) platform for instant play, web-exclusive games. Founded in 2014 in Amsterdam, they host 1500~ curated titles and have a staggering 100M MAU!
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The world's biggest web game aggregator is poki.com They are an invite-only, 100% ad-monetized (no in-app purchases!) platform for instant play, web-exclusive games. Founded in 2014 in Amsterdam, they host 1500~ curated titles and have a staggering 100M MAU!
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