Building @gen_intuition: models for envs that require deep spatiotemporal reasoning. I like games, OSS, AI, and once built the world’s largest RuneScape server.

Joined February 2012
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Had a great chat with one of my favorite investors, @generalcatalyst General Intuition x General Catalyst - The Next Phase of Pre-training
“The digital world lacks physical information. The physical world lacks dense digital information. Games perfectly merge these two together, and we believe that’s just the next phase of pretraining.” Every few weeks @gen_intuition ships new emergent capabilities that are orthogonal to anything you see in the LLM world. Watch GC’s @max_rimpel in conversation with @PimDeWitte. Chapters 00:00 — Introduction 00:10 — The World's Biggest Private RuneScape Server 03:09 — From RuneScape to Ebola 07:41 — Mapping the Unmappable 09:47 — Why LLMs Can't See the World 13:45 — The Accidental Foundation of General Intuition 19:10 — Turning Down a Life-Changing Acquisition Offer 21:12 — One Foot in Front of the Other 24:04 — Atoms to Atoms 27:33 — The Talent Flywheel 30:20 — Protecting the Last Weird Corner of the Internet
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rsvp on the thread below the post
🚨 Headed to ICML 2026? Come hang out with friends at a Michelin Star restaurant to celebrate the end of the main conference!! Huge thanks to our friends at @Gen_Intuition for co-hosting this with us!
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Pim de Witte reposted
More and more, experts are coming to the consensus that world models, or AI that can understand the physical world, are the key to human-level generalized intelligence. But in an industry that's poured billions into betting on models that can only understand language, where does the next frontier lay? For our latest @thedeepview long form, we break down the anatomy of the world model market and discuss how language models may be a stepping stone towards AGI, rather than the endgame. thedeepview.com/articles/how…
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Backstory / GI lore :)
In all seriousness, the name @gen_intuition comes from this @demishassabis talk, as the north star of the lab is a general agent, where "Play the World" applies to scientific problems that can become games too! Another example: youtube.com/watch?v=JMAv0NS6…
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Pim de Witte reposted
ICML 2026! 🇰🇷 We're heading to Seoul next week. Come find our research team at Booth 111 to talk world models and action models - the core of what we're building at General Intuition. We're also hosting a party on Wednesday, July 8th for a curated group of researchers working at the frontier. If that's you, the event RSVP is linked on the thread. See you there!
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In all seriousness, the name @gen_intuition comes from this @demishassabis talk, as the north star of the lab is a general agent, where "Play the World" applies to scientific problems that can become games too! Another example: youtube.com/watch?v=JMAv0NS6…
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Don't threaten me with a good time, Andrew
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Pim de Witte reposted
General Intuition is headed to ICML in Seoul next week, July 6–11. Find our research team at Booth 111 to talk world models, action models, and the future we’re building toward. Going to be there? DM the team, we’d love to connect.
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If this is how it all ends for me I’m here for it because it’s an S tier shitpost :)
insane to see founders starting to wear their prison uniforms in advance now
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Pim de Witte reposted
it does seem like utilizing text & video to scale up to physics understanding of the real world is likely not enough. google is doing a bit of this with street view maps data simulation for this but the video game unlock seems absolutely legit esp if you have the full end to end loop of consequence mapping for ai to learn from that’s insanely rich (e.g. controller input → camera movement → game state transition → physics/collision response → npc reaction → player choice → reward/failure/social outcome). i personally grew up playing a ton of videogames as a kid including one of the first games to ever have open ended world simulation (it was called shenmue, absolutely pioneering, look it up). these guys seem to have a good understanding that these feedback loops in actual game play is the best data set for ai to behave in human contexts because that’s precisely how we learn & explore when we are young (like watch a kid play around).
.@gen_intuition CEO @PimDeWitte discusses using data from gamers to train AI & broader implications for the labor market: cnb.cx/3QHDIXj
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Pim de Witte reposted
.@gen_intuition CEO @PimDeWitte discusses using data from gamers to train AI & broader implications for the labor market: cnb.cx/3QHDIXj
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Pim de Witte reposted
General Intuition CEO @pimdewitte, who's building foundation models trained on video game controller input data ("action-labeled gameplay clips"), says general intelligence won't "taste like an LLM": "We have a scale of data that's going to allow us to jump to the frontier in one capability — which is any system that can be controlled with a game controller (which is most robots) — and then, you can use that to create a sufficiently general intelligence." "As humans, the decision to talk or type is a very, very small subset of the actions that we can actually take." "So in order to create a sufficiently general intelligence to play 10,000 video games, the model has to be able to predict across the entire action space of human cognition when they're interacting with these environments. Which are 2D and 3D environments, interfaces, long-horizon tasks, short-horizon tasks, [etc.]." "It has to be a sufficiently general intelligence in order to predict actions. Therefore, the type of model you get out is not going to taste like an LLM. This model is going to be incredibly good at navigating unforeseen environments. It's going to be incredibly good at zero-shotting any task that can be done with a game controller."
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Time to push for the frontier with the best team to ever do it. Come join us.
General Intuition CEO @pimdewitte, who's building foundation models trained on video game controller input data ("action-labeled gameplay clips"), says general intelligence won't "taste like an LLM": "We have a scale of data that's going to allow us to jump to the frontier in one capability — which is any system that can be controlled with a game controller (which is most robots) — and then, you can use that to create a sufficiently general intelligence." "As humans, the decision to talk or type is a very, very small subset of the actions that we can actually take." "So in order to create a sufficiently general intelligence to play 10,000 video games, the model has to be able to predict across the entire action space of human cognition when they're interacting with these environments. Which are 2D and 3D environments, interfaces, long-horizon tasks, short-horizon tasks, [etc.]." "It has to be a sufficiently general intelligence in order to predict actions. Therefore, the type of model you get out is not going to taste like an LLM. This model is going to be incredibly good at navigating unforeseen environments. It's going to be incredibly good at zero-shotting any task that can be done with a game controller."
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Nice writeup from @alexrkonrad which includes potentially the best quote ever recorded from a GI team member 🤣
General Intuition CEO Pim de Witte (@PimDeWitte) thinks robotics companies spend too much on training. His solution: video games. Or more specifically, AI models his startup is training with the help of 17M gamers 🎮 I visited the @gen_intuition office in NY this week and met their dogbot, Clippord, to better understand why it just raised $320M at a $2.3B valuation led by @khoslaventures 👇 upstartsmedia.com/p/general-…
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Pim de Witte reposted
"We are as focused on spatial-temporal dynamics as Anthropic was on code." @gen_intuition's @PimDeWitte explains why the next frontier in AI is teaching models how the physical world unfolds in time. These world models unlock robotics, simulation, and scientific discovery. Congratulations to Pim and the team on their Series A. We’re proud to keep backing them. Revisit @max_rimpel's full conversation with Pim below.
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Pim de Witte reposted
Two Point Three Billion reasons to understand what General Intuition is up to: notboring.co/p/world-models
Announcing our $320M Series A at a $2.3B valuation, led by @khoslaventures, with @generalcatalyst, @ericschmidt and @JeffBezos. General Intuition is the frontier lab for acting in space and time. We build large action foundation models trained on billions of ground truth action-labeled gameplay clips from 17M monthly active users on Medal, and push the frontier of world models to generate infinite training environments.
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Pim de Witte reposted
Today we're announcing our $320M Series A at a $2.3B valuation, led by @khoslaventures , with @generalcatalyst, @JeffBezos , @ericschmidt, @NicoRosberg, alongside leading researchers from frontier labs and academia.
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Pim de Witte reposted
SITUATION EXPLAINED: What is the difference between a world model and a video model? We asked @PimDeWitte, CEO of @gen_intuition: "A video model is going to predict the next likely frame or next entertaining frame." "But it shouldn't be the next likely or entertaining. It should be the most precise reaction to what the action was taken." "A world model needs to be able to predict the full space of possible outcomes for any given action input. That's why these models are typically so hard to train. You need a lot of data in order to get that entire action and state space essentially mapped." "What it enables: you can simulate what would be really expensive either in the real world or in classical simulation. Car accidents, for example. These are very expensive to do in the real world, and quite difficult to do in simulation to an accurate degree." "You want to train on lots of data of people crashing cars, simulate that, in order for your self-driving car model to avoid such incidents. And that capability would be useful for every self-driving car company."
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