fan de RetroGaming. A une haine irrationnelle envers la goyave. du shitpost, des jeux vidéos et une ligne éditoriale chaotique. Mes tweets engagent ta daronne.

Joined March 2016
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Pour me mettre dans la sauce y'as du monde. Mais je suis sur TikTok Maintenant. J'essaie d'expérimenter la création de contenu, alors n'hésitez pas a me suivre pour me voir parler gaming. tiktok.com/@mastermalouvids?…
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Top 10 anime betrayals
T’étais mon client tu decides un jour de plus venir t’as une nouvelle coiffeuse jusqu’à tu poste « ma coiffeuse c’est la meilleure » maintenant y’a une coupe que ta coiffeuse sait pas faire tu reviens vers moi ? Ptdr peut-être j’abuse mais faut aller se faire foutre
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Anthony St. Patrick reposted
Star Fox fans have been complaining about the Lylat Wars being retold over and over for years, yet one of the first things they ask for after the new game is a remake of a blatant asset flip that shelves their fan favorite character for nearly the entire playthrough.
Seeing how well, Star Fox is selling I wouldn’t mind them revisiting Star Fox Adventures 👀
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Anthony St. Patrick reposted
Ironically, this feels more like a sonic kart racing game than the actual sonic kart racing game that released the same year. So much emphasis on multiple paths, replaying stages to get better at them, mastering the tech, etc. By far my favorite mario kart gameplay wise.
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Anthony St. Patrick reposted
Je considère Sekiro comme un jeu de rythme (oui oui). Et encore tout récemment, je lui roulais dessus sans AUCUNE pitié. Eh bah Rhythm Paradise, je foire tout. J'enchaîne les "PAS MAL", qui en réalité veulent dire : Revends ton jeu, gros nulos. Aled.
Rhythm Paradise est vraiment basé sur le rhythme. C'est a dire que si tu utilises l'image comme seul repére, tu es foutu. #NintendoSwitch #RhythmParadise #RhythmParadiseGroove
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Anthony St. Patrick reposted
Como o Harada descreve o Sakurai:
From my perspective, Miyazaki is a rather unique, yet extremely serious game developer. His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old. Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.) Next, regarding my impression of Dark Souls. People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.) If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles. Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective. Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That’s exactly what you’d expect from someone who’s never actually developed games.” What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today. (I'm NOT talking about the fan community). Now, going back to Miyazaki, there are two things about him that have always stayed with me. The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz. One day, he came to try an early build of Summer Lesson along with people from several other game companies. While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought. Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?” He suddenly smiled and said, “Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.” What he talked about after that was, in the best possible sense, completely insane. It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity. The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming). I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from. Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.) But there was another reason. According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games. I mean… it’s common for well-known developers to say, “I still have a long way to go.” But whenever someone like him says that, my reaction is always, “Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh) Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all. By the way, the other game developer in that photo is Masahiro Sakurai. If you ask me, he’s basically: “A Saiyan who genuinely believes he’s just another ordinary human.” Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying, “Well… why don’t you just fly?” And I’ll reply, “Because we humans can’t use Flight Technique.” Then he just stares at me with a completely puzzled look. To put it in terms of Demon Slayer, I’d describe him as: "Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest". That’s the kind of person he is.
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Anthony St. Patrick reposted
Nintendo fans have this weird mentality that everyone must play or be at the same skill level as each other so whenever a cool ass clip like this shows up it threatens them. Nobody is stopping you from playing causally lol
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Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
Community note
the ~78/22 digital-to-physical split this figure includes all games sold globally — many of which are digital-only indies, live-service titles, DLCs, or smaller projects that never receive a physical release due to budget constraints. x.com/mrpyo1/status/…
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Anthony St. Patrick reposted
Katsuhiro Harada's impression of Masahiro Sakurai: "If you ask me, he’s basically: ‘A Saiyan who genuinely believes he’s just another ordinary human.’ Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying, ‘Well… why don’t you just fly?’ And I’ll reply, ‘Because we humans can’t use Flight Technique.’ Then he just stares at me with a completely puzzled look. To put it in terms of Demon Slayer, I’d describe him as: ‘Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest’. That’s the kind of person he is." Source: @Harada_TEKKEN
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Ah bah c'est sur que la PS3 a eu un départ fulgurant à sa sortie, tout le monde s'est arraché pour la prendre a sa sortie à 600 balles, ouais bien sur.
Voilà pour les gens qui ne connaissent rien
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Twitter REALLY fucking hates it when you say anything positive about the Switch 2, huh
I've now owned my Switch 2 for a whole year now and I can definitely say that this is the best console I've ever used in a long ass time.
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C'est les 30 ans de Nights
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C'est d'autant plus frustrant quand tu penses avoir bien géré par rapport a la premiére partie, tu penses que c'est super, le jeu te complimente et à la fin: "Vraiment pas mal"
Rhythm Heaven Groove just ok ratings
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Quand je dis que le comité de Fifa est un comité de branleurs.
Donald Trump remercie la FIFA d'avoir annulé le carton rouge (et donc la suspension d'un match minimum) à Folarin Balogun Il n'y avait pourtant aucune possibilité pour les Etats-Unis de faire appel mais pas de souci : réuni en urgence, le comité disciplinaire de la FIFA a trouvé la parade en expliquant que la sanction était désormais suspendue pour une période probatoire d'un an en s'appuyant sur un point de règlement (article 27) qui permet, effectivement, à ce comité de suspendre des décisions En toute indépendance, bien évidemment...
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Anthony St. Patrick reposted
I love how they expanded on the story in this game.
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Rhythm Paradise est vraiment basé sur le rhythme. C'est a dire que si tu utilises l'image comme seul repére, tu es foutu. #NintendoSwitch #RhythmParadise #RhythmParadiseGroove
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Anthony St. Patrick reposted
The GameCube was seen as a failure. Due to its failure, Iwata determined that the console arms race would lead to diminishing returns and skyrocketing development costs. 20 years later many casual people can't tell much difference between a PS4 and PS5 game and development costs are destroying publishers and studios left and right. Iwata was right.
Xbox has never had a failed generation. Xbox - 24 M Gamecube - 22 M PS2 - 155 M Xbox 360 - 84 M Wii - 101 M PS3 - 87 M Xbox One - 55 M Wii U - 12 M Switch - 155 M PS4 - 120 M If you consider the OG Xbox a failure then you must also consider the Gamecube a failure. The Xbox 360 was wildly successful despite the early system failures. If the PS4 sold 55 million would you consider that a failure? The Xbox Series is on track to outsell the Xbox One. Case closed.
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Anthony St. Patrick reposted
What head in 'Dynamite Headdy' is the most fun to use?
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Qui se souvient de la belle époque quand Sony (Avec d'autres éditeurs) avait introduit les pass online dans leurs jeux pour luter activement contre le marché de l'occasion? Et que cette pratique est morte quand ils ont rendu le multi online payant?
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Anthony St. Patrick reposted
Les moutons détectives n'avaient pas besoin de faire autant d'effort, mais le fait quand même. C'est non seulement un film mignon pour les enfants, c'est carrément un très bon film qui sais parler de sujet compliquer à des enfants comme la remise en question de nos acquits.

ALT Lamb Shepherd GIF by The Sheep Detectives

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Anthony St. Patrick reposted
Happy 30th Anniversary NiGHTS!!!💫🎉 #NiGHTSIntoDreams #Fanart #SEGA
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