Allright, I got it. The last whining post I hope. Right, I do everything wrong: I promise and put too much effort in things most of you don't really care about instead of focusing on more attainable goals and that's on me. Think about it -- I promised to make a manga about all 4 UnderGirl characters over a year ago and now it's dragging me down, not allowing me to get to the second UnderGirl game or even finish a DLC. I have also decided to develop a whole another game on which I spend 80% of the time coding and 20% or less on drawing. It's not OK. It was also a stupid move to proceed with development of the game, success of which depends mostly on Steamworks support accepting or refusing it in the first place...
Manga (and, as it turns out, AnUA...) make me allmost no money so I can't go full-time on this thing like many other creators did. It's been allmost a year since UG:SP released and I could've done so much interesting but I'm stuck working on things that are both not profitable and not really interesting to people... or myself. I'll be honest -- of all the works I've done I'm only satisfied with Katsumi Introduction and UnderGirl: Submission Path, and by the funny "coincidence", they are the most successful ones. It's time for me to stop chasing each small idea I have in mind and be more reasonable about what I have an ability to actually create (not abandon...) in the way both me and you won't lose the interest for this thing.
Conclusion: I learned from my mistakes -- don't worry, I won't abandon anything, just wrap up all the things I announced ASAP and won't ever work on a several solo-projects at the same time, and instead I will work on one versatile project that I will change and expand with a community wishes. I'll also reassess all the risks and be more cautious with platforms like Steam and others. I hope this will be the last post about my stupid actions and there won't be any setbacks! Thanks again for your continued support💙