Back on March 27th, we shared a video showcasing the very first prototype of the CLR game. It featured the Visual Novel portion with a conversation between William and Odd, followed by a choice-driven sequence that transitioned directly into an RPG battle.
Yes, you read that correctly: there are traditional RPG mechanics in the game. It's not "just" a Visual Novel.
Since then, quite a bit of time has passed, and the stubborn person that Shizuna is decided to rebuild the game's entire foundation from scratch.
So... where does the game stand today? 🦋
-> The entire battle system has now been designed, including each character's abilities, the combat flow, and all of the core gameplay mechanics that make battles work. What's left is polishing the overall layout, implementing the final UI, and, above all... designing every single enemy kit. And trust me, there are a lot of them.
-> Every playable character now has their own unique gameplay mechanic. None of these systems were created at random, they all reflect each character's personality, state of mind, and individual fighting style.
-> An autosave system has been implemented at the beginning and end of every chapter, alongside the ability to save manually whenever you want... except during battles, of course.
-> Character profiles have been added. They'll contain everything you need to know about each character: their statistics, abilities, and much more. Speaking of abilities... did you know you'll be able to freely enable or disable whichever ones you want? Oh, and naturally, you won't have access to every abilities right from the start.
-> The character illustrations currently shown in those profiles are only placeholders. Brand-new designs are already in the works... and there's absolutely no chance we're revealing them just yet.
🚨 Everything you see here is subject to change. This is by no means the final version. 🚨
#codelyoko #codelyokoresurgence
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